Seven Deadly Sins

Seven Deadly Sins is a move introduced in Generation Omega. (Who cares about the religious nuts opposing this move and its name? NOT ME! ~Rotamaster Chaos) It is the signature move of Z3rc and Vollmetall; the latter learns it by level and the former by a Move Tutor from the latter.

Type: Dark

Category: Physical

Power: 77!

Accuracy: 100%

The user unleashes the power of one of the Seven Sins: pride, greed, lust, envy, gluttony, wrath, and sloth. This unconventional power can change the user at a price.

This move ignores positive defensive modifiers, including Speed that acts as Evasion. Before doing damage, this move causes one of these effects on the user, each with an equal (1/7) chance of being selected. After the move hits, the user loses 15% of their maximum HP, though.

Pride: This move has a very high critical hit ratio (50% chance of a critical hit on its own, causing bleeding if it does). (Landing a critical hit becomes an achievement the user can be proud of and induge in. ~Rotamaster Chaos)

Greed: The user's Attack goes up by two stages. (An intense and selfish desire for something at any cost. ~Rotamaster Chaos)

Lust: The user restores HP equal to the damage dealt, before the HP loss caused by the Sin’s negative effect. Affected by the Big Root. Is not selected if the user's HP is full, increasing the chances of other sins being selected. (Think bloodlust here. ~Rotamaster Chaos)

Envy: The user steals the target's positive stat changes. Is not selected if there are no positive stat changes or if the only positive change is increased Special Attack, causing the other sins to have a higher chance of being selected. (The user is, of course, envious of the target's increased stats and takes them.) ~Rotamaster Chaos

Gluttony: The user uses this power to form an appropriate Berry, which they immediately eat to unconditionally gain its effect. Just as with Lust, HP increase takes effect before HP loss from the Sin’s negative effect.) (The power is driven by a desire to eat. This can be an HP restoring berry if HP can be restored, or a stat-raising Berry such as Liechi. ~Rotamaster Chaos)

Wrath: The move's power is increased, to 200!. (The user is fueled by their intense anger, increasing move power by over 150%. ~Rotamaster Chaos)

Sloth: The move causes the user to feign defeat, stopping them from being hit by opposing Pokémon during the next turn. (The laziness is mischievously faked. ~Rotamaster Chaos)