Bleeding

Bleeding is a new status effect that can stack with any condition, including itself. It causes 1/16 HP damage each turn but has a 1 in 6 chance of healing on its own each turn.

Bleeding stacks additively, increasing the damage by 1/16 per stack (to 2/16, 3/16, 4/16, 5/16, and so on).

It can be caused by Laceration and Crimson Claw, as well as a critical hit from any move that naturally has a high critical hit ratio. This includes Seven Deadly Sins if the sin the move has is Pride, and all moves that always score a critical hit.